![]() ![]() ![]() It wasn’t just because the design cores of these games hold up so well, but for me, as a legally blind player with less time for trial and error, these classics are easier to march through than ever before. Before I knew it, I had beaten all three of these gritty adventures once more. I figured I would jump in, drive around a bit, then let the past recede again - but the trilogy soon hooked me. While not perfect, the streets of each city looked new and clean, the cars had fresh coats of paint, and the glass on each building sparkled. Revisiting Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas was like seeing my first crush again - they showed signs of aging, sure, but the good parts did so like fine wine. Despite this trilogy’s abundance of problems, Rockstar’s guns for hire at Grove Street Games had, intentionally or not, made these hallowed classics far more accessible. The work was shoddy and unfinished, and for many, these remasters were anything but the definitive versions Rockstar Games had promised.Įven so, I couldn’t stop playing. To pour salt on the wound, the original PC versions were delisted from digital storefronts on the day of the ports’ release. The remastered classics were replete with graphical issues and gameplay bugs, vestigial code, and missing songs. The release of Grand Theft Auto: The Trilogy - The Definitive Edition was, to put it lightly, a shitstorm.
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